Monday, August 29, 2022

Full Thrust: Foes of the Zedoss Monarchy

A small addition to my Zedoss Monarchy project from a few years, specifically adding a couple of capital ships to the Grand Combined Fleet of the Revolution forces.  The ships are kitbashed out of spare parts from the Dropfleet Commander Shaltari range.

Uskaro Gomee-class Battle Disc


The uskaro are a mysterious coalition of mutually symbiotic species from far beyond the borders of the former Zedoss Commonality.  They have ties to the ideni nomads and have provided several ships to the Revolution fleet at their request.  Their battle discs are large and powerful vessels with extremely advanced technology, easily a match for Monarchy 2nd raters.


Gomee-class Battle Disc
TMF 148
NPV 580/CPV 651
Advanced Thrust 5A 
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2 Pulse Torpedoes (Front 120) 
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Advanced Hull 44 (15/15/14) - 8 crew units, one every 6th box
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Two Gomee-class battle discs facing off against Battle Wing ships at point-blank range


Scale shot with ruler.  Bases are 50mm in diameter.

 

Tuesday, August 23, 2022

Reaper Giants & Ogres Galley

Gallery showcasing some of Reaper's fantasy big boys (and one gal) along with some kitbashed flaming braziers.


Scale shot with ruler and Frostgrave archer.  As you can see, they're pretty big, and posed to be looking down on mere human runts.  The giants are on 60mm bases.






Scale shot with ruler and Frostgrave archer.  The giant's huge, standing on a 60mm base, while the ogres are only a little smaller on their own integral bases.





Probably my favorite hill giant sculpt ever.  The knuckle-walking simian posture and splayed apelike feet really sell how massive the creature is. 




Saturday, August 13, 2022

Fantasy Conversions: Eyes of Gulvoth, the Eldritch Horror At the Heart of the World

Gulvoth lurks at the heart of the world, an eldritch horror from before the dawn of time.  Here we have three of its thousand eyes, burrowing up to the surface to bring woe to all they gaze upon.  Built quite a few of these over the years, although if I've kept count properly I still need to do another nine hundred and seventy-nine before I'm free from my dark bargain Gulvoth is fully represented. 

Eye of Gulvoth #1 with Kroot & Bowman for scale


60mm base, custom conversion using Bones plastic figs




Eye of Gulvoth #2 with Kroot & Bowman for scale


60mm base, custom conversion using Bones plastic




Eye of Gulvoth #3 with Kroot & Bowman for scale


60mm base, custom conversion using Bones plastic



Monday, August 8, 2022

WizKids D&D Fantasy Monster Gallery

 

Gallery showing off a few painted plastic figures from WizKids' plastic D&D range.  The plastic is fairly soft, firmer than Reaper's original Bones material but less so than the later Bones USA formulation.  You couldn't pay me to paint human-sized figs with spindly, super-flexible weapons, but on chunkier monsters like these it's acceptable.  Neither expensive nor cheap for what they are, although the amount all newer soft plastics have gone up in the last few years is appalling.  Not as bad as the increase in costs for metals, but it's gotten to the point where hard plastic figs are frequently cheaper and much more pleasant to work with.

Group shot with a Frostgrave soldier for size comparison.  All of the bases have been at least slightly customized.


 Hook Horror, one of many D&D monsters who's look has changed enormously over the years.





Bone Golem, not to be confused with the earlier (and much bonier) bone golem from their old Mage Knight range.





A rather non-traditional Treeman.  A very large model and I rather like the extra arms and shelf fungus, but the flat-topped "stump" head looks a little odd to me.





Shambling Mound, another classic D&D creature that's constantly being re-imagined from one art director to the next.  Quite like the fungus.




Tuesday, July 5, 2022

Frostgrave: Sinister Sarcophagus & Mysterious Altar

A Wargames Illustrated a while back interview with Joe McCullough included a mention that he was going to be including more interactive terrain into his games in the future.  Many scenarios already have features that encourage (or even require) models to interact with them, but the idea of "generic" ones that can be included in the standard scenario listed on page 38 of the core book is quite a bit trickier to execute.  I'm taking a stab at making a couple here using some Reaper Bones stuff I'd painted up for an RPG.

Unless stated otherwise, models with the Animal trait cannot interact with terrain features.


Sinister Sarcophagus

A sinister sarcophagus is placed in the center of the table and replaces the central treasure token.  Arrange the rest of the table so that all players' setup zones have roughly even access to the center, no one should be completely cut off by impassable or dangerous terrain.


A model in contact with the sarcophagus may spend an action to attempt a TN15 Fight test to force the seals and remove the lid.  Alternately, they may attempt a TN12 Will test to find and open the concealed locking mechanisms to remove the lid, but if this test is failed the figure becomes poisoned by a trap.  Thieves and Treasure Hunters receive a +3 to Will rolls when trying to open the locks.

When opened by either method, the place the central treasure token on the sarcophagus, which can be picked up using the normal rules.  Then roll 1d20 and place the named creature (if any) in directly in contact with the figure that just opened the lid.

1-2:  Vampire.  This creature is starving after long imprisonment and starts with only 3 Health.
3-4:  Medium Construct
5-6:  Minor Demon
7-8:  Ghoul
9-10:  Armored Skeleton
11-12: Skeleton
13-18:  Nothing but dust remains, no creature appears.
19-20:  Medium Construct.  This creature temporarily joins the warband of the model that released it.


Also plenty big enough to provide excellent cover for nearby soldiers.

Mysterious Altar


This terrain feature is placed in the center of the table and replaces the central treasure token.  Arrange the rest of the table so that all players' setup zones have roughly even access to the center, no one should be completely cut off by impassable or dangerous terrain.


A model in contact with the mysterious altar may spend an action to invoke its forgotten gods for either a boon or a bane by passing a TN13 Will test.  If the model is carrying a magic item of any kind (including a potion or scroll) they may permanently remove it from their warband as an offering to the gods to automatically pass this test.  If the test is passed, then either:

1) A boon gives the model the central treasure token provided it can currently carry one (ie doesn't have a treasure already and isn't an animal) and an immediate 3" move (unmodified by carrying a treasure token) without using an action.
2) A bane allows the model to pick one enemy that it can see and make a +5 elemental magic attack against it.

If the Will test to invoke the gods is failed, the model immediately suffers a +5 elemental magic attack and its activation ends.


Not quite as tall but still good cover, and easier to move over if you want to.