Haven't shown off a Rogue stars crew in a while, so here's another one. Once again derived from Warlord Games' Gates of Antares range, specifically the Boromite and (for the little guy) Isorian factions.
Theme here is an alien mining crew, all of whom are silicoid life forms, ie they all have the Mineral trait in Rogue stars.
Tactical Discipline would probably be Hard To Kill, although On The Double might also work. The crew's almost pure melee to start, so mobility and durability are a priority.
The little guy on the left is Quilk, a psionic alien that the rest of the crew treat more like a pet than a person. Quilk's a lazy type and doesn't mind, since it rarely has to do any real work to stay comfortable. Same mentality as your average cat, really. Mechanically, it has no hit locations besides torso (which takes limb hits) and head and can't use equipment. Traits are as follows:
Psionic (Healing, Levitation)
The Boromite miners are a gruff lot with some pretty good equipment, although very lightly armed. All of them are competent techs, pretty good in melee, and quite tough, but they aren't fast and their shooting game is lousy.
Hund is the gent fiddling with the drone on the left of the images. Traits and gear:
Weapon Master 2
Exoskeleton (half cost for being a Miner crew)
Monowire Blade (really a scifi Swiss army tool he's got tucked away, but serviceable in a fight)
Munt carries the big salvage claw tool, which has a built-in plasma cutter.
Weapon Master 3
Flamer Pistol (the built-in plasma torch)
Fixed Vibrobayonet (the salvage claw - stats are close enough)
Brod is the smart one, and is either scanning for ore deposits in the area or checking Facebook on his multicomp.
Weapon Master 2
Monowire Scourge (really just a weighted length of monowire cable coiled up in one of his pouches - he got the idea from a David Drake novel, no doubt)
Pretty big chunky figures, Quilk excepted.