Following up on some feedback on yesterday's post, I'm presenting a couple more suggested stat blocks for the new sculpt Kra'Vak range. These are both "fast" cruiser variants that sacrifice some combat payload for insanely powerful advanced drives. They may not be terribly powerful but they sure are hard to catch or avoid. In cinematic play they can wind up pointing in all sorts of crazy directions, while in vector play they're almost unmatched at controlling the range and approach angle.
UNDIA code name KAPOK-F
The tri-engine KAPOK-F is a real oddball amongst the Kra'Vak heavy cruiser variants, sporting quad light K-gun mounts along with a massively overboosted gravitic drive array. The design's role appears to be as an escort hunter and commerce raider, although UNDIA analysts have noted their use as flanking forces in large fleet actions as the Siege of Sol heats up.
TMF 81
NPV 319 / CPV 334
Thrust 8A q 4A q
FTL q
2 Fire Control Systems qq
2 Scatterguns qq
4 Class 2 K-Guns (Front) qqqq
NPV 319 / CPV 334
Thrust 8A q 4A q
FTL q
2 Fire Control Systems qq
2 Scatterguns qq
4 Class 2 K-Guns (Front) qqqq
Advanced Hull 25 (9/8/8) - 5 crew units, one every 5th box
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UNDIA code name KRAIT-F
A blindingly fast light cruiser design, the KRAIT-F is a very offensive design with twin medium K-guns and fantastic engine power, although her defensive weapons are quite weak for her mass. Primarily employed as a fast raider and flanking unit, the class is a terror to human merchant shipping and has been involved in several refugee convoy massacres.
TMF 61
NPV 230 / CPV 254
Thrust 8A q 4A q
FTL q
2 Fire Control Systems qq
1 Scattergun q
2 Class 3 K-Guns (Front) qq
NPV 230 / CPV 254
Thrust 8A q 4A q
FTL q
2 Fire Control Systems qq
1 Scattergun q
2 Class 3 K-Guns (Front) qq
1 Class 1 K-Gun (All Arcs) q
Advanced Hull 16 (6/5/5) - 4 crew units, one every 4th box
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