This is a follow-up to last year's Kra'Vak-related posts:

https://brokenstarsburningships.blogspot.com/2018/11/full-thrust-kravak-gallery-and-rules.html

https://brokenstarsburningships.blogspot.com/2018/11/full-thrust-kravak-heavy-cruisers_18.html

https://brokenstarsburningships.blogspot.com/2018/11/full-thrust-kravak-fast-cruisers.html

Today we consolidate the suggested stats (including few variants) and add fluff and images for all the newer ships painted since then. Still some to do, which I'll add to here eventually. But first, a word from UNDIA Central:

The widespread appearance of the so-called "Second Wave" Kra'Vak ship designs since shortly after the Siege of Sol began presents a number of concerns for the Combined Defense Command. These vessels were originally believed to be reinforcements arriving from distant Kra'Vak holdings, representing previously uninvolved War Families and Clans joining the struggle. However, close examination of wreckage suggests a more ominous explanation. Study of power core flux signatures and hull micro-fracturing suggests that many of these vessels have been in active service for less than two years, a finding collaborated by the apparent inclusion of many design features that appear specifically aimed at countering human tactics and weaponry. This would mean that these new ships are not only wartime construction on a staggering scale, but also that (owing to FTL transit times involved) they're being built somewhere much closer to human space than previously believed possible.

While this new data is deeply worrisome, there may be a silver lining to these new clouds of war. Given the impossibility that these ships (new or otherwise) are coming from shipyards far beyond our frontiers, it seems that the Kra'Vak must have invested significant efforts into establishing fleet construction, repair, and logistics centers very near or even within our claimed volume of space. It is even possible that their home systems are far closer to human space than previously thought. Either way, it means the Kra'Vak have major strategic assets located somewhere well within striking distance of a counter-offensive from Outrim forces. Destruction or seizure of these assets might well be the key to breaking the Siege and freeing up the Core fleets for offensive operations again.

The suggested stats below follow the rules from Fleet Book 2 with the addition of the 3-row hull rules from here:

http://star-ranger.com/UNSCpreview.htm

I've generally bumped up thrust ratings on the slower ships compared to older designs, since experience tells me low-thrust Kra'Vak ships are extremely hard to fly. All the new ships also use 3-row hulls, which won't actually make them harder to kill but will keep more of their weapons and drive capability operational as they take damage. They pay a lot (compared to human tech) for both guns and maneuverability, so keeping them active longer seems worth the trade off of even higher overall cost. I've also pulled back a bit on the sheer number of scatterguns on some ships, and generally reduced the number K1 turrets across the fleet, using the mass saved for more thrust and hull boxes.

TMF 244

NPV 1036 / CPV 1387

Thrust 5A q 2A q

FTL q

4 Fire Control Systems qqqq

9 Scatterguns qqqqqqqqq

4 Class 6 K-Guns (F) qqqq

3 Class 1 K-Guns (All Arcs) qqq

Advanced Hull 84 (28/28/28) - 13 crew units, one every 7th box

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KODIAK-class Dreadnought / Mega-Battleship

TMF 173
This brute of a mini uses the same components as the smaller KLAXON except for the four main guns, which are the bigger ones shared by the battleship and superdreadnought figures.

NPV 737 / CPV 863

Thrust 5A q 2A q

FTL q

4 Fire Control Systems qqqq

5 Scatterguns qqqqq

4 Class 5 K-Guns (F) qqqq

2 Class 1 K-Guns (All Arcs) qq

Advanced Hull 56 (19/19/18) - 9 crew units, one every 7th box

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KLAXON-class Heavy Battleship / Super-Battleship

TMF 149

NPV 632 / CPV 705

Thrust 5A q 2A q

FTL q

4 Fire Control Systems qqqq

5 Scatterguns qqqqq

4 Class 4 K-Guns (F) qqqq

2 Class 1 K-Guns (All Arcs) qq

Advanced Hull 52 (18/17/17) - 8 crew units, one every 8th box

TMF 124
This model uses the same components as the larger KODIAK except for the main guns, which are the "small capital ship" size ones mounted on the battlecruisers. Small is relative, of course, they're still quite large.

TMF 149

NPV 632 / CPV 705

Thrust 5A q 2A q

FTL q

4 Fire Control Systems qqqq

5 Scatterguns qqqqq

4 Class 4 K-Guns (F) qqqq

2 Class 1 K-Guns (All Arcs) qq

Advanced Hull 52 (18/17/17) - 8 crew units, one every 8th box

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qqqqqpqqqqqqqpqqq

qqqqpqqqqqqqpqqpp

KASBAH-class Battleshipqqqqqpqqqqqqqpqqq

qqqqpqqqqqqqpqqpp

NPV 522 / CPV 542

Thrust 6A q 3A q

FTL q

2 Fire Control Systems qq

5 Scatterguns qqqqq

2 Class 5 K-Guns (F) qq

2 Class 1 K-Guns (All Arcs) qq

Advanced Hull 42 (13/13/13) - 7 crew units, one every 6th box

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qqqqpqqqqqpqq
qqqpqqqqqqpqp

KETONE-ALPHA-class Battlecruiser

TMF 94

NPV 395 / CPV 389

Thrust 6A q 3A q

FTL q

2 Fire Control Systems qq

3 Scatterguns qqq

2 Class 4 K-Guns (F) qq

2 Class 1 K-Guns (All Arcs) qq

Advanced Hull 32 (11/11/10) - 5 crew units, one every 7th box

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qqpqqqqqqpq
qqqqqpqqqp

TMF 81

NPV 342 / CPV 327

Thrust 6A q 3A q

FTL q

2 Fire Control Systems qq

2 Scatterguns qq

2 Class 3 K-Guns (F) qq

5 Class 1 K-Guns (All Arcs) qqqqq

Advanced Hull 25 (9/8/8) - 5 crew units, one every 5th box

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pqqqqpqq
qqqpqqqp

TMF 81

NPV 345 / CPV 330

Thrust 6A q 3A q

FTL q

2 Fire Control Systems qq

5 Scatterguns qqqqq

3 Class 3 K-Guns (F) qqq

1 Class 1 K-Gun (All Arcs) q

Advanced Hull 25 (9/8/8) - 5 crew units, one every 5th box

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pqqqqpqq
KAPOK-class Heavy
Cruiser

TMF 81NPV 354 / CPV 339

Thrust 6A q 3A q

FTL q

3 Fire Control Systems qqq

3 Scatterguns qqq

4 Class 2 K-Guns (Front 120 degrees) qqqq

1 Class 1 K-Gun (All Arcs) q

Advanced Hull 25 (9/8/8) - 5 crew units, one every 5th box

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pqqqqpqq

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KAPOK-F-class Fast
Cruiser Variant

TMF 81NPV 334 / CPV 319

Thrust 8A q 4A q

FTL q

2 Fire Control Systems qq

2 Scatterguns qq

4 Class 2 K-Guns (Front) qqqq

Advanced Hull 25 (9/8/8) - 5 crew units, one every 5th box

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pqqqqpqq

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KRAIT-class Light
Cruiser

TMF 61
KIRIN-class Escort Cruiser

TMF 68

NPV 293 / CPV 271

Thrust 6A q 3A q

FTL q

2 Fire Control Systems qq

8 Scatterguns qqqqqqqq

2 Class 3 K-Guns
(Front) qq

Advanced Hull 21 (8/7/7) - 4 crew units, one every 6th box

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NPV 258 / CPV 234

Thrust 6A q 3A q

FTL q

2 Fire Control Systems qq

3 Scattergun qqq

2 Class 3 K-Guns (Front) qq

1 Class 1 K-Gun (All Arcs) q

Advanced Hull 20 (7/7/7) - 4 crew units, one every 5th box

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pqqqqp

KRAIT-F-class Fast Light Cruiser Variant

TMF 61NPV 266 / CPV 232

Thrust 8A q 4A q

FTL q

2 Fire Control Systems qq

3 Scatterguns qqq

2 Class 3 K-Guns (Front) qq

Advanced Hull 16 (6/5/5) - 4 crew units, one every 4th box

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qpqqq

pqqqp

TMF 34

NPV 144 / CPV 122

Thrust 6A q 3A q

FTL q

1 Fire Control System q

2 Scatterguns qq

2 Class 2 K-Guns (Front) qq

Advanced Hull 12 (4/4/4) - 2 crew units, one every 6th box

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qpqq
qqqp

TMF 28

NPV 120 / CPV 100

Thrust 6A q 3A q

FTL q

1 Fire Control System q

2 Scatterguns qq

2 Class 2 K-Guns (Front) qq

Advanced Hull 8 (3/3/2) - 2 crew units, one every 4th box

qqq

pqq
qp

TMF 18

NPV 75 / CPV 60

Thrust 6A q 3A q

FTL q

Class 1 Self Destruct System q

1 Fire Control System q

1 Class 1 K-Gun (All Arcs) q

2 MKP Packs (Front) qq

Advanced Hull 5 (2/2/1) - 1 crew unit

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p
Very nice paint jobs on these new sculpts.

ReplyDeleteWith my old style sculpts, I went with a dark green main hull colour, with lighter green dry-brushing and grey detailing. This scheme of yours really pops! :)

What colours did you use?

Three stage highlight starting with a dark red, then medium orange, then bright yellow, followed by an orange ink wash.

Delete