TMF 148
NPV 580/CPV 651
Advanced Thrust 5A q 2A q
FTL q
Level 1 Screen q
3 Fire Control Systems qqq
2 Pulse Torpedoes (Front 120) qq
7 Class 2 Beam Batteries (All Arcs) qqqqqqq
Gulvoth lurks at the heart of the world, an eldritch horror from before the dawn of time. Here we have three of its thousand eyes, burrowing up to the surface to bring woe to all they gaze upon. Built quite a few of these over the years, although if I've kept count properly I still need to do another nine hundred and seventy-nine before I'm free from my dark bargain Gulvoth is fully represented.
A Wargames Illustrated a while back interview with Joe McCullough included a mention that he was going to be including more interactive terrain into his games in the future. Many scenarios already have features that encourage (or even require) models to interact with them, but the idea of "generic" ones that can be included in the standard scenario listed on page 38 of the core book is quite a bit trickier to execute. I'm taking a stab at making a couple here using some Reaper Bones stuff I'd painted up for an RPG.
Unless stated otherwise, models with the Animal trait cannot interact with terrain features.