Saturday, June 24, 2017

European Federation Fleet Statistics for Full Thrust

 
Brigade Models' has recently resculpted their EuroFed miniatures range, which replace their older models seen here:
 
 
Although they share the same names and much of the design style, the new models currently lack stats for Full Thrust.  Having done the originals years ago, I'm taking a shot at covering them under the Full Thrust/Fleet Book 1 & 2 rules from Ground Zero Games, which are available as free downloads here:

https://shop.groundzerogames.co.uk/rules.html  

The minis themselves are available (unpainted) through Brigade Models' webstore here:
 
 
EDIT 10/14/2018 I've done a newer version of this article with most of the more recent minis from the range covered in the same way, which can be found here:
 
 
I'm using one "house rule" with them, mostly to make them a little more unique and to match the Brigade fighter basing style better.
 

Fighter Triads:

 
EuroFed fighters operate in groups of 3 ("triads") rather than the more common squadrons of 6 used by most spacefaring powers.  This has some small advantages (PD fire and dogfights are more likely to waste hits on overkill, and they'll have more options about where to move their fighters) but it also has the drawback of less efficient use of hanger space.  Each triad requires 5 Mass for hanger space, which is priced as normal (3 points per Mass for NPV users, 1 point per Mass for CPV users).  When paying for the fighters themselves (as you do under the CPV system) each triad costs half what a six-fighter squadron does.
 

Design Philosophy

I'm sticking pretty close to the original concept I used with the old sculpts, which had them using lots of missile racks and their high thrust to avoid fights they can't win.  The new stats push this even further, with more missiles and more long-range beams to let them play sniper/keep-away more efficiently.  They have several quirky weapon layouts to fit the models better (love that aft turret on the Insidioso) and I've tweaked masses a bit, but in general they should play much like they used to - which is a lot like the FB1 FSE does.
 
 
Le Malin Escort Frigate
 
A very specialized design, the Le Malin escort frigate is built to provide maximum area defense coverage for minimum cost.  Their anti-shipping capability is minimal and hopelessly short ranged, but they let the more combat-capable ships in the fleet win missile duels and survive fighter strikes with ease.  EuroFed merchant convoys also benefit from Le Malin support, and they're commonly assigned to such roles alongside a Surcouf or Insidioso wingmate.
 
TMF 24
NPV 82 / CPV 64
Thrust 6
q 3 q
FTL
q
1 Fire Control
q
1 Area Defense Fire Control q
6 PDS
qqqqqq
Hull 7 (2/2/2/1) - 2 crew units, one every 4th box
qq
qp
qq
p

 
 
 
Insidioso Strike Destroyer

The Insidioso is fast, tough destroyer design with a respectable missile load and modest secondary beam mounts.  Envisioned as a fast attack ship, the class mounts an unusual rear-arc beam turret that's intended to provide extra firepower against pursuers as the ship attempts to withdraw after launching its ordnance.  While viable for strike missions, in extended fights this leads to some unusual maneuvering as Insidioso captains weave around trying to keep their aft chase guns in arc.

TMF 31
NPV 103 / CPV 82
Thrust 6
q 3 q
FTL
q

1 Fire Control q
1 PDS
q
1 Salvo Missile Rack (F/FS/FP)
q
1 Class 2 Beam Battery (A/AS/AP)
q

1 Class 1 Beam Battery (All Arcs) q

Hull 10 (3/3/2/2) - 2 crew units, one every 5th box

qqq

qpq
qq
qp
 

 


Surcouf Missile Destroyer

A very specialized destroyer, the Surcouf is almost a pure missile boat.  Her salvo racks can kill targets many times her mass but she has very little punch remaining after launch.  Their own missile defense are also quite light, and most Surcouf squadrons have at least one El Malin assigned as a dedicated escort. 

TMF 34
NPV 114 / CPV 92
Thrust 6
q 3 q
FTL
q
1 Fire Control q
1 PDS
q
2 Salvo Missile Rack (F/FS/FP)
qq
1 Class 1 Beam Battery (All Arcs)
q
Hull 10 (3/3/2/2) - 2 crew units, one every 5th box

qqq

qpq

qq

qp

 
 
Tigre Strike Cruiser

A potent medium-weight cruiser design, the Tigre class sports better beam weaponry than most EuroFed designs.  Her twin heavy beam mounts are quite powerful, and their novel fore-and-aft gun mounts save a great deal of mass and cost over conventional turret arrays.

TMF 74
NPV 247 / CPV 228
Thrust 6
q 3 q
FTL
q
2 Fire Control
qq
2 PDS
qq
1 Salvo Missile Rack (F/FS/FP)
q
2 Class 3 Beam Batteries (F/A) qq
2 Class 2 Beam Batteries (All Arc)
q (F/FS/FP) q
 Hull 22 (6/6/5/5) - 4 crew units, one every 6th box
qqqqqp
qqqqqp
qqqqq
pqqqp
 
 
 
Abruzzi Heavy Missile Cruiser

The Abruzzi is another specialist design, a "Big Brother" to the Surcouf class.  Her missile load is amazing for her size, by far the heaviest in the entire fleet.  This comes at a hefty cost as the ship's beam firepower is minimal and her defenses are lackluster as well. 

TMF 88
NPV 295 / CPV 284
Thrust 6
q 3 q
FTL
q
1 Fire Control
q
4 PDS
qqqq
5 Salvo Missile Racks (F/FS/FP)
qqq (F/FS/AS) q (F/FP/AP) q
2 Class 1 Beam Batteries (All Arcs)
qq
Hull 26 (7/7/6/6) - 5 crew units, one every 6th box
qqqqqpq
qqqqpqq
qqqpqq
qqqqpp
 
 
Milano Dreadnought

Big, fast, and powerfully armed, the Milano is the backbone of many EuroFed battlegroups.  Her missile launches are some of the most impressive in the fleet, and she also carries a heavy array of long-ranged beams.  The lack of close-in armament is not seen as a drawback and their captains generally excel at careful maneuver and standoff combat, keeping their distance until their foes are worn down too much to resist.

TMF 161
NPV 537 / CPV 635
Thrust 6
q 3 q
FTL
q
3 Fire Controls
qqq
4 PDS
qqqq
4 Salvo Missile Racks (F/FS/FP)
qqqq
4 Class 3 Beam Batteries (F/FS/FP/AS/AP)
qq (F/FP/AP) q  (F/FS/AS) q
Hull 46 (12/12/11/11) - 9 crew units, one every 6th box
qqqqqpqqqqqp
qqqqqpqqqqqp
qqqqqpqqqqq
pqqqqqpqqpp
 
 

Umberto Battlecarrier

Umberto-class battlecarriers are multirole combat ships designed to swamp enemy point defenses with combined fighter and missile strikes while providing beam fire from long range.  They are effective but rather expensive, and are consequently somewhat rare.  Battlecarriers are rarely if ever seen without at least one Le Malin in support.  

TMF 164
NPV 494 + fighters / CPV 510 + fighters
Thrust 6
q 3 q
FTL
q
2 Fire Controls
qq
4 PDS
qqq
6 Triad Hanger Bays
qqqqqq
3 Salvo Missile Racks (F/FS/FP)
qqq
2 Class 3 Beam Batteries (F/FP/AP)
q  (F/FS/AS) q
Hull 39 (10/10/10/9) - 9 crew, one every 5th box
qqqqpqqqqp
qqqqpqqqqp
qqqqpqqqqp
qqqqpqqpp

 
 



Monday, June 12, 2017

Indonesian Commonwealth Fleet Statistics for Full Thrust




Brigade Models' Indonesian Commonwealth miniatures range currently lacks stats for Full Thrust, so here's a stab at covering them under the Full Thrust/Fleet Book 1 & 2 rules from Ground Zero Games,  which are available as free downloads here:

https://shop.groundzerogames.co.uk/rules.html  

The minis themselves are available (unpainted) through Brigade Models' webstore here:

http://www.brigademodels.co.uk/Spaceships/Indonesian.html

I've done my usual "OGRE-style" SSDs below, but Pixelgeek recently made a nice set of much more attractive graphic SSDs for the fleet, which you can find at his page over here:

https://zacgaming.wordpress.com/indonesian-republic-ssd/

There are several "house rule" additions to give them a bit more character.

 

Directional Armor: 

Many IC ships have armor boxes that only apply against attacks originating from their front 180 degree facing (F/FS/FP arc) which represents their reinforced "hammerhead" prow structure.  These boxes absorb damage exactly like normal all-arc armor but any damage source that originates outside of their arc of coverage bypasses the armor completely, scoring damage directly to the ship's hull.  A ship could mount directional armor in multiple arcs but those arcs cannot overlap, so (for ex) a ship could have one set of prow armor covering F/FS/FP and another set of aft armor covering A/AS/AP but not two sets that covered F/FS/AS and F/FP/AP (since they'd overlap on the F arc). 

Directional armor that covers 180 degrees takes 2 Mass for every 3 boxes of armor and costs 2 points per Mass used.  You could also experiment with armor that covers only a single 60 degree arc with a suggested 1 Mass for every 2 boxes of armor and the same 2 points per Mass cost.

In theory a ship could combine both all-arc and directional armor, in which case damage should be scored on directional armor first (if the source is in a covered arc), then against all-arc armor, and finally to hull.  Penetrating weapons treat this kind of combined armor as a single layer, not multiple layers like Phalon shell armor.


Fighter Triads: 

IC fighters operate in groups of 3 ("triads") rather than the more common squadrons of 6 used by most spacefaring powers.  This has some small advantages (PD fire and dogfights are more likely to waste hits on overkill, and the IC will have more options about where to move their fighters) but it also has the drawback of less efficient use of hanger space.  Each triad requires 5 Mass for hanger space, which is priced as normal (3 points per Mass for NPV users, 1 point per Mass for CPV users).  When paying for the fighters themselves (as you do under the CPV system) each triad costs half what a six-fighter squadron does.


Design Philosophy

Indonesian Republic ships feature generally high thrust ratings and modest beam armaments with wide arcs of fire.  Most ships also carry more specialized fixed-angle weaponry on their heavily armored prows, which limit incoming damage during approach battles.  The fleet has experimented more heavily than most with technology derived from alien technology, especially home-built gravitic accelerator cannons that emulate some of the features of the deadly Kra'Vak K-guns.  Fighter doctrine is also unusual, with their small craft generally operating in smaller groups of three ("triads") rather than the much more common six-craft squadrons used by most powers.  The actual effectiveness of such innovations is debatable, and the Indonesians remain a third-rate stellar power even in the post-XenoWar era.




Martinada-class Frigate

By far the most common escort class in the Republic Star Navy, Martinadas can be found on escort and patrol duties throughout Indonesian colonial space and near their Core and Inner System holdings.  They are well regarded as tough little ships during approach battles, albeit only modestly armed.  Her most noteworthy feature is an unusually extensive fire control array that help keep her guns firing to the very end as well as allowing her to engage two targets at once, something rarely seen outside of the heavier cruiser classes.
Mass 24 / NPV 81 / CPV 63
FTL q
Thrust 6 q 3 q
2 Fire Control Systems qq
1 Point Defense System q
2 Beam-2 (F/FP/AP) q (F/FS/AS) q
3 Directional Armor (F/FP/FS) mmm
6 Hull
qq
pq
q
p

 
Pembuang-class Destroyer

Only slightly less common than the smaller Martinada class, the Pembuang is a generally larger and considerably more durable ship but fulfills most of the same roles in the fleet.  Overall firepower is only slightly greater due to the addition of a pair of one-shot prow-mounted submunition packs. 
Mass 34 / NPV 113 /CPV 91
FTL q
Thrust 6 q 3 q
2 Fire Control Systems qq
1 Point Defense System q
2 Beam-2 (F/FP/AP) q (F/FS/AS) q
2 Submunition Packs (F) qq
3 Directional Armor (F/FP/FS) mmm
10 Hull
qqq
qpq
qq
qp


Toba-class Light Cruiser

Toba class light cruisers are fairly rare ships, and it appears the Republic treats them as specialist designs rather than general combat vessels.  This is largely due to their needle beam secondary armament, which require relatively close-range engagements to be effective.  Tobas are often assigned to "disruption" missions in combat, singling out a key enemy target and attempting to cripple them by disabling drives and/or fire control systems. 
Mass 61 / NPV 202 /CPV 178
FTL q
Thrust 6 q 3 q
2 Fire Control Systems qq
3 Point Defense Systems qqq
4 Beam-2 (F/FP/AP) qq (F/FS/AS) qq
2 Needle Beams (F) qq
3 Directional Armor (F/FP/FS) mmm
18 Hull
qqqpq
qqqpq
qqqp
qqqp
 
Sulawesi-class Heavy Cruiser

Most common of the Indonesian cruiser classes, the Sulawesi employs gravitic railgun technology reverse engineered from captured Kra'Vak technology.  These innovative weapons are backed up by conventional broad-arc medium weight beam weaponry.  All this firepower is mounted on a solid hull that features heavy forward armor and extremely powerful drives.  The last may be the best feature of the Sulawesi, allowing it to control the pace of engagements and withdraw when faced with too powerful an opponent. 
Mass 81 / NPV 274 /CPV 259
FTL q
Thrust 6 q 3 q
2 Fire Control Systems qq
3 Point Defense Systems qqq
4 Beam-2 (F/FP/AP) qq (F/FS/AS) qq
2 Railguns (class 2 K-Guns) (F) qq
6 Directional Armor (F/FP/FS) mmmmmm
24 Hull
qqqqpq
qqqpqq
qqpqqq
qpqqqp
 
Borobudur-class Battle Cruiser

The Borobudur battlecruiser is currently the largest class in the fleet, and could be uncharitably described as a failed attempt at building a pocket dreadnought.  It combines nearly battleship-grade weaponry with a small fighter contingent, but sacrifices a great deal of main drive thrust compared to the smaller Indonesian vessels.  This often makes it difficult to employ its extensive array of fixed-mount railgun weaponry as well as limiting overall maneuver capability when part of a mixed task force.  
Mass 102 / NPV  365 /CPV 353 + Fighters
FTL q
Thrust 4 q 2 q
3 Fire Control Systems qqq
4 Point Defense Systems qqqq
6 Beam-2 (F/FP/AP) qqq (F/FS/AS) qqq
4 Railguns (class 2 K-Guns) (F) qqqq
1 Triad Hanger q
6 Directional Armor (F/FP/FS) mmmmmm
28 Hull
qqqqpqq
qqpqqqq
pqqqqpq
qqqpqqp

Nanggala-class Escort Carrier

A small but inexpensive carrier design, the Nanggala would be rated as an escort carrier by the major powers.  In the Indonesian fleet the class is their primary (and to date, only) carrier hull, although some ships and bases also carry small numbers of fighters as well. 
Mass 91 / NPV 308 /CPV 227 + Fighters
FTL q
Thrust 6 q 3 q
2 Fire Control Systems qq
3 Point Defense Systems qqq
4 Beam-2 (F/FP/AP) qq (F/FS/AS) qq
4 Triad Hangers qqqq
22 Hull
qqqqpq
qqqpqq
qqpqq
qqpqp