Thursday, October 24, 2019

Full Thrust: Forces of the Revolution Kitbashed Fleet

This post follows on directly from here, and you'll want to read that post first:
 
  
The loftily-titled Grand Combined Fleet of the Revolution represented all available mobile combat assets on hand in the Frontier when the Zedoss Monarchy's First Pacification Fleet arrived in the theater, about two years after the overthrow of the old Zedoss Commonality.  It included elements of the former Commonality Navy that had abandoned their post rather than serve the new Monarchy government, contingents from several xeno-race "self defense fleets" that were taking the opportunity to fight for freedom and self-determination, and a number of infamous "privateer" vessels that had plagued the Frontier and Beyond for decades.  While their average vessels massed far less than the Battle Wing ships of the Monarchy, they had a significant advantage in numbers and some innovative technology on their side.  The two sides were far more even matched than either realized at first - and even battles are often bloodbaths.
 
Shallree Firewing-class Striker
 
 
The Shallree are an aviform species that were only "conscripted" into the Zedoss Commonality a decade ago, and their planetary economy, population base, and "self-defense" fleet all reflect the damage inflicted by Battle Wing operations during their resistance to integration into the Commonality.  While their contribution to the Revolution was smaller than many races', they did display a strong fighting spirit and good familiarity with their enemies' combat style.

 
Firehawk-class Striker
TMF 34
NPV 113/CPV 91
Thrust 6
3 q
FTL q
1 Fire Control System q
1 PDS q
4 Class 2 Beam Batteries (F/FP/FS)
qqqq
Hull 11 (3/3/3/2) - 2 crew units, one every 6th box
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qqp
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qp


Voon Ventren-class Beam Destroyer
 
 
The Voon are an xeno-arthropod species with a long spacefaring history, and have been Commonality members for centuries since their voluntary entry into the former government after they concluded military resistance was a hopeless cause.  The rise of the Monarchy and the resultant split in the Zedoss military has led them to reassess the situation, and their large fleet contribution to the Revolution makes it clear that they were waiting for an opening for some time.  Their ships are both more numerous and more powerful than Zedoss military intelligence thought they were, the result of a major disinformation campaign.  They include technological innovations that seem purpose built for dealing with Battle Wing capital ships 

 
Ventren-class Beam Destroyer
TMF 34
NPV 114/CPV 92
Thrust 6
3 q
FTL q
1 Fire Control System q
1 PDS q
1 Class 4 Beam Battery (F)
q
1 Class 1 Beam Battery (All Arcs) q
Hull 10 (3/3/2/2) - 2 crew units, one every 5th box
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qpq
qq
qp

 
Voon Volhoon-class Torpedo Destroyer

 
The Volhoon class carries the previously-unseen pulse torpedo system, a shield-bypassing weapon that would have had the Zedoss Commonality sending a Battle Wing task force to "discuss" treaty violations in short order if they'd been aware of them.  The ships were concealed from outsiders as "replacement" hulls for the less-alarming Ventrens, several of which had carefully-staged public "accidents" that earned the Voon a reputation for ineptitude and unsafe ship designs that explained their ongoing (and borderline illegal) shipbuilding program.

 
Volhoon-class Torpedo Destroyer
TMF 34
NPV 114/CPV 92
Thrust 6
3 q
FTL q
1 Fire Control System q
1 PDS q
2 Pulse Torpedoes (F)
qq
1 Class 1 Beam Battery (All Arcs) q
Hull 10 (3/3/2/2) - 2 crew units, one every 5th box
qqq
qpq
qq
qp

 
Ideni Blue & Royal-class Warships
 
 
The ideni are a semi-reptilian race spacegoing nomads whose ships have traded and raided throughout the Frontier and Beyond for decades.  They've acted as a thorn in the side of Patrol Wing, an irritant for various "settled" planetary civilizations, and (quietly) as the primary couriers of an underground resistance network opposed to the Zedoss' domination of this area of space.  They've contributed heavily to the Revolution fleet now that fighting is imminent, including the rarely-seen "Royal" ships backing up their common "Blue" warships.

 
Ideni Blue-class Warship
TMF 34
NPV 113/CPV 91
Thrust 6
3 q
FTL q
1 Fire Control System q
1 PDS q
4 Class 2 Beam Batteries (F/FP/FS)
qq (F/FP/AP) q (F/FS/AS) q
Hull 11 (3/3/3/2) - 2 crew units, one every 6th box
qqq
qqp
qqq
qp
 
The "Royal" is not what it appears to be.  Using the same hull shape as the Blues, they are equipped with bleeding edge technology, hyper-compact power sources poorly understood by non-ideni scientists, and vastly more powerful weaponry and defenses than anything that small should be able to mount.  No one's sure how they do it, with theories ranging from the Royals being time travelers from the far future to them using some kind of relic technology from a vanished Ancient race to inexplicable alien psychic powers boosting normal performance.  Whatever the explanation, they punch well above the weight class of the more conventional Blues, albeit not quite enough so to match even a 4th Rate Battle Wing ship.

Ideni Royal-class Warship
TMF 88
NPV 354/CPV 343
Thrust 6 3 q
FTL q
Level 1 Screen q
2 Fire Control Systems qq
3 PDS qqq
2 Class 3 Beam Batteries (Front 120 degrees) qq

4 Class 2 Beam Batteries (F/FP/AP) qq (F/FS/AS) qq
Advanced Hull 26 (9/9/8) - 5 crew units, one every 6th box
qqqqqpqqq
qqpqqqqqp
qqqqqpqp
 
 
ExoCorp Wraith-class Destroyer
 
 
ExoCorp was an interstellar megacorporation with close ties to the many Frontier xeno-race members (vassals might be a better description) of the Zedoss Commonality.  The rise of the Monarchy cost them dearly, with the Monarch AI taking direct control of many elements of the economy and seizing a significant percentage of ExoCorp's assets.  Several executives saw the writing on the wall and fled to the Frontier along with many lower-ranking employees, bringing with them the small fleet of paramilitary craft the megacorporation had been allowed by law as anti-piracy and exploration craft.  These vessels are surprisingly effective, in part due to their crews being ex-Zedoss military and much of their equipment being military surplus.  The small squadron of Wraiths now serves in the Revolution fleet while still keeping their original ExoCorp livery.

 
Wraith-class Destroyer
TMF 34
NPV 114/CPV 92
Thrust 6
3 q
FTL q
1 Fire Control System q
1 PDS q
1 Class 3 Beam Battery (120 degree front) q
2 Class 2 Beam Batteries 
(F/FP/AP) q (F/FS/AS) q
Hull 10 (3/3/2/2) - 2 crew units, one every 5th box
qqq
qpq
qq
qp

 
Star Raven-class Cruiser
 
 
The Star Raven appears to be a design from the Beyond, the mostly-unexplored region stretching past the farthest Frontier territories.  It was first encountered by Patrol Wing ships over ten years ago, and it's still unknown how many are actually operating in Zedoss space.  No more than one has ever been seen at a time, and exactly who (or what) the crew is remains a mystery.  Every previous sighting of a Star Raven has led to combat against Zedoss Commonality assets, ranging from Patrol Wing ships to civilian shipping to a bombardment of orbital infrastructure.  The Revolution fleet includes a Star Raven, which appeared at the fleet mustering point without advance notice, used an audio-only broadcast to declare itself opposed to the Monarch, and agreed to obey instructions from Fleet Command. 
 
 
Star Raven-class Cruiser
TMF 78
NPV 259/CPV 243

Thrust 6 3 q
FTL q
Level 1 Screens q
2 Fire Control Systems qq
3 PDS qqq
2 Class 3 Beam Batteries 
(F/FP/AP) q (F/FS/AS) q
1 Class 2 Beam Battery (All Arcs) q
Hull 23 (6/6/6/5) - 4 crew units, one every 6th box
qqqqqp
qqqqqp
qqqqqp
qqqqp
 
 
Beta-class Fortress Ship

 
The Beta class is an old and outdated design formerly used in the Battle Wing, long since replaced by designs like the Warrior 4th Rate (itself an aging design).  Some Betas were sold to human and mixed-race mercenary organizations for use in expeditions to the Beyond, and this particular one is owned and operated by Lightning Corps Security Services.  The Monarchy has outlawed all mercenary companies, which has led to the LCSS declaring for the Revolution - although payment is still under negotiation.

 
Beta-class Fortress Ship
TMF 87
NPV 291/CPV 280
Thrust 4
2 q
FTL q
Level 2 Screens qq
2 Fire Control Systems qq
2 PDS qq
1 Class 3 Beam Battery (Front 120 degrees) 
q
4 Class 2 Beam Batteries (All Arcs) qq (F/FP/AP) q (F/FS/AS) q
Armor 4, Hull 29 (8/7/7/7) - 5 crew units, one every 6th box
mmmm
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Revenge Pirate Cruiser

 
The Revenge is a unique and nearly-legendary pirate warship that has operated in and Beyond the Frontier for decades.  Captained by a deposed High Coordinator of the Commonality who was found guilty of treason and crewed by some of the worst scum ever to sail the stars, the Revenge is a bogeyman for merchant crews everywhere.  Her weapons are a wild mix of disparate technologies salvaged from a dozen hulks, with the patchwork of guns seemingly chosen mostly to give all her many gunners something to do.

 

Revenge-class Cruiser
TMF 84
NPV 289/CPV 276

Thrust 6 3 q
FTL q

Level 1 Screens q
2 Fire Control Systems qq
1 Class 3 K-Gun (F)  q
1 Class 1 Graser (All Arcs) q
1 Class 2 Beam Battery (All Arcs) q
6 Class 1 Beam Batteries (All Arcs) qqqqqq
Armor 3, Hull 28 (7/7/7/7) - 5 crew units, one every 6th box
mmm
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Zedoss Commonality Loyalists
 
 
Many ships of both the Patrol and Battle Wing refused to recognize the Monarchy as a legitimate government.  Most were lost fighting their former fleet mates in the name of the defunct Commonality, but some survived to withdraw to the Frontier.  The infighting weakened the navy sufficiently that the Monarch refused to allow an immediate pursuit, giving time for the Revolution to mass its own sub-fleets and settle in to some semblance of a unified force.  The many xeno-races involved were not comfortable with the inclusion of the Zedoss Loyalists in the Combined Fleet, but they brought enough combat power that their contribution was vital.  The Loyalist crews were at least equally uncomfortable, having spent their service careers in service to a government that was decidedly pro-human - but any hope of restoring the Commonality would require a naval victory over the Monarchy, something they had already failed to achieve on their owns.