Indonesian Commonwealth Fleet Statistics for Full Thrust
Brigade Models' Indonesian Commonwealth miniatures range currently lacks stats for Full Thrust, so here's a stab at covering them under the Full Thrust/Fleet Book 1 & 2 rules from Ground Zero Games, which are available as free downloads here:
The minis themselves are available (unpainted) through Brigade Models' webstore here:
A large painted Indonesian fleet is available on our ebay listings here:
There are several "house rule" additions to give them a bit more character.
Directional Armor:Many IC ships have armor boxes that only apply against attacks originating from their front 180 degree facing (F/FS/FP arc) which represents their reinforced "hammerhead" prow structure. These boxes absorb damage exactly like normal all-arc armor but any damage source that originates outside of their arc of coverage bypasses the armor completely, scoring damage directly to the ship's hull. A ship could mount directional armor in multiple arcs but those arcs cannot overlap, so (for ex) a ship could have one set of prow armor covering F/FS/FP and another set of aft armor covering A/AS/AP but not two sets that covered F/FS/AS and F/FP/AP (since they'd overlap on the F arc).
Directional armor that covers 180 degrees takes 2 Mass for every 3 boxes of armor and costs 2 points per Mass used. You could also experiment with armor that covers only a single 60 degree arc with a suggested 1 Mass for every 2 boxes of armor and the same 2 points per Mass cost.
In theory a ship could combine both all-arc and directional armor, in which case damage should be scored on directional armor first (if the source is in a covered arc), then against all-arc armor, and finally to hull. Penetrating weapons treat this kind of combined armor as a single layer, not multiple layers like Phalon shell armor.
Fighter Triads:IC fighters operate in groups of 3 ("triads") rather than the more common squadrons of 6 used by most spacefaring powers. This has some small advantages (PD fire and dogfights are more likely to waste hits on overkill, and the IC will have more options about where to move their fighters) but it also has the drawback of less efficient use of hanger space. Each triad requires 5 Mass for hanger space, which is priced as normal (3 points per Mass for NPV users, 1 point per Mass for CPV users). When paying for the fighters themselves (as you do under the CPV system) each triad costs half what a six-fighter squadron does.
Design PhilosophyIndonesian Republic ships feature generally high thrust ratings and modest beam armaments with wide arcs of fire. Most ships also carry more specialized fixed-angle weaponry on their heavily armored prows, which limit incoming damage during approach battles. The fleet has experimented more heavily than most with technology derived from alien technology, especially home-built gravitic accelerator cannons that emulate some of the features of the deadly Kra'Vak K-guns. Fighter doctrine is also unusual, with their small craft generally operating in smaller groups of three ("triads") rather than the much more common six-craft squadrons used by most powers. The actual effectiveness of such innovations is debatable, and the Indonesians remain a third-rate stellar power even in the post-XenoWar era.
By far the most common escort class in the Republic Star Navy, Martinadas can be found on escort and patrol duties throughout Indonesian colonial space and near their Core and Inner System holdings. They are well regarded as tough little ships during approach battles, albeit only modestly armed. Her most noteworthy feature is an unusually extensive fire control array that help keep her guns firing to the very end as well as allowing her to engage two targets at once, something rarely seen outside of the heavier cruiser classes.
Only slightly less common than the smaller Martinada class, the Pembuang is a generally larger and considerably more durable ship but fulfills most of the same roles in the fleet. Overall firepower is only slightly greater due to the addition of a pair of one-shot prow-mounted submunition packs.
Toba class light cruisers are fairly rare ships, and it appears the Republic treats them as specialist designs rather than general combat vessels. This is largely due to their needle beam secondary armament, which require relatively close-range engagements to be effective. Tobas are often assigned to "disruption" missions in combat, singling out a key enemy target and attempting to cripple them by disabling drives and/or fire control systems.
Most common of the Indonesian cruiser classes, the Sulawesi employs gravitic railgun technology reverse engineered from captured Kra'Vak technology. These innovative weapons are backed up by conventional broad-arc medium weight beam weaponry. All this firepower is mounted on a solid hull that features heavy forward armor and extremely powerful drives. The last may be the best feature of the Sulawesi, allowing it to control the pace of engagements and withdraw when faced with too powerful an opponent.
The Borobudur battlecruiser is currently the largest class in the fleet, and could be uncharitably described as a failed attempt at building a pocket dreadnought. It combines nearly battleship-grade weaponry with a small fighter contingent, but sacrifices a great deal of main drive thrust compared to the smaller Indonesian vessels. This often makes it difficult to employ its extensive array of fixed-mount railgun weaponry as well as limiting overall maneuver capability when part of a mixed task force.
1 Triad Hanger q
A small but inexpensive carrier design, the Nanggala would be rated as an escort carrier by the major powers. In the Indonesian fleet the class is their primary (and to date, only) carrier hull, although some ships and bases also carry small numbers of fighters as well.